The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.
women and gaming
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Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Existing literature has long been divided over whether the gaming world fosters violence and misogyny or provides a space for people to explore diverse identities. Not enough is known about how women experience videogames, especially the hypermasculine environment of first-person shooter (FPS) games. Competition, violence, and war, are dominant features of these games. The following thesis explores what harassment and discrimination women playing FPS games face, how they respond, and in what ways they find games to be empowering. A survey was distributed online to an international sample of 141 female FPS gamers. This research finds that women who play FPS games often feel empowered by playing (79.4%), even though a majority also experience forms of verbal harassment or discrimination (75.9%). --Page iv.
This multi-authored scholarly volume explores the divide between men and women in their consumption of news media, looking at how the sexes read and use news, historically and currently, how they use technology to access their news, and how today’s news pertains to and is used by women. The volume also addresses diversity issues among women’s use of news, considering racial, ethnic, international and feminist perspectives. The volume is intended to help readers understand adult news use behavior--a critical and timely issue considering the state of newspapers and television news in today’s multi-media news environment.
"This collection of essays explores issues of identity, work and play in the virtual world of Second Life. Fourteen women explore their experiences. Topics include teaching, journalism, human rights, health care, identity, gender, race, and creativity. The text is unique, representing only women and their experiences in a world that is most often viewed as a man's world"--Provided by publisher.
Since the popularization of Internet technologies in the mid-1990s, human identity and collective culture has been dramatically shaped by our continued use of digital communication platforms and engagement with the digital world. Despite a plethora of scholarship on digital technology, questions remain regarding how these technologies impact personal identity and perceptions of global culture. Defining Identity and the Changing Scope of Culture in the Digital Age explores a multitude of topics pertaining to self-hood, self-expression, human interaction, and perceptions of civilization and culture in an age where technology has become integrated into every facet of our everyday lives. Highlighting issues of race, ethnicity, and gender in digital culture, interpersonal and computer-mediated communication, pop culture, social media, and the digitization of knowledge, this pivotal reference publication is designed for use by scholars, psychologists, sociologists, and graduate-level students interested in the fluid and rapidly evolving norms of identity and culture through digital media.
It’s no secret: Women have a hidden power that men often overlook. Men think that they invented all the tricks to get what they want, but really, it’s the other way around. Time after time, men who think they are winning the game are really losing. That becomes all too clear in this account written by stand-up comedian Kenny Mack, who looks at his own relationships to demonstrate that men have nothing on women when it comes to “game”—those skills that an individual uses to get what he or she wants. Get ready to discover hidden truths, including • why women really say I love you; • why women don’t want you to get to know them; • why and how women recreate themselves; • why it’s so hard for men to admit they’ve been played. You’ll also learn the many other games that women play to manipulate men. If you want to truly understand what a woman is thinking when she meets you, kisses you, or tells you she loves you, then you need to understand that Women Are the New Men.
Occupational segregation is an important issue and can be detrimental to women. There is a strong need for more women in science, engineering, and information technology, which are traditionally male dominated fields. Female representation in the computer gaming industry is a potential way to increase the presence of women in other computer-related fields. Gender Considerations and Influence in the Digital Media and Gaming Industry provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries. Providing insight on best methods for attracting and retaining women in these fields, this volume is a valuable reference for executives and members of professional bodies who wish to encourage women in their career progression.