Our love affair with the digital interface is out of control. We’ve embraced it in the boardroom, the bedroom, and the bathroom. Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some “technological innovators” are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter. Are you sick? There’s an app for that! Need to pray? There’s an app for that! Dead? Well, there’s an app for that, too! And most apps are intentionally addictive distractions that end up taking our attention away from things like family, friends, sleep, and oncoming traffic. There’s a better way. In this book, innovator Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces. In his insightful, raw, and often hilarious criticism, Golden reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation. Whether you’re working in technology, or just wary of a gadget-filled future, you’ll be enlighted and entertained while discovering that the best interface is no interface.
the best interface is no interface
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Interfaces are important elements of digital scholarly editions as they allow and direct the interaction of users with the online content and they facilitate the access to and exchange of data and information. Some interfaces are created for the human user (GUI), others for machine interaction and data exchange (API). Both aspects of interfaces and their roles in digital scholarly editing were discussed at a conference in 2016 organised by the Centre for Information Modelling at the University of Graz and the Digital Scholarly Editions Initial Training Network DiXiT. This volume includes a range of papers presented at the conference that highlight the diverse views and approaches towards interfaces in the digital scholarly editing community.
Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues . Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.
Get a Jump Start on the up and coming power tool on the design scene, Sketch! Sketch is fast becoming a favorite tool of modern web designers. With a simple, clean UI, and a raft of powerful features, such as intuitive grids, unlimited artboards, and granular export, Sketch is a great tool for web design; it's easy to see why so many top designers are adding it to their toolbox. This book provides a rapid and practical introduction to using Sketch for web design. If you're currently a Photoshop user, you'll quickly understand how Sketch can supercharge your design process. See how Sketch compares to Photoshop, and when to use one over the other Get to grips with Sketch's UI Use Sketch's built-in layout grid Add plugins to Sketch to boost functionality Export your designs into ready-to-use HTML and CSS And much more!
Scott Bukatman's Terminal Identity—referring to both the site of the termination of the conventional "subject" and the birth of a new subjectivity constructed at the computer terminal or television screen--puts to rest any lingering doubts of the significance of science fiction in contemporary cultural studies. Demonstrating a comprehensive knowledge, both of the history of science fiction narrative from its earliest origins, and of cultural theory and philosophy, Bukatman redefines the nature of human identity in the Information Age. Drawing on a wide range of contemporary theories of the postmodern—including Fredric Jameson, Donna Haraway, and Jean Baudrillard—Bukatman begins with the proposition that Western culture is suffering a crisis brought on by advanced electronic technologies. Then in a series of chapters richly supported by analyses of literary texts, visual arts, film, video, television, comics, computer games, and graphics, Bukatman takes the reader on an odyssey that traces the postmodern subject from its current crisis, through its close encounters with technology, and finally to new self-recognition. This new "virtual subject," as Bukatman defines it, situates the human and the technological as coexistent, codependent, and mutally defining. Synthesizing the most provocative theories of postmodern culture with a truly encyclopedic treatment of the relevant media, this volume sets a new standard in the study of science fiction—a category that itself may be redefined in light of this work. Bukatman not only offers the most detailed map to date of the intellectual terrain of postmodern technology studies—he arrives at new frontiers, providing a propitious launching point for further inquiries into the relationship of electronic technology and culture.
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well. UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence. Designing Interfaces captures those best practices as design patterns -- solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warningson when not to use them. Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight. A book can't design an interface for you -- no foolproof design process is given here -- but Designing Interfaces does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately.
Based on the lectures given during the Eurocourse on `Chemistry and Environment: Legislation, Methodologies and Applications' held at the Joint Research Centre, Ispra, Italy, June 1-15 and 22-26, 1992
This book is essential reading for anyone wanting to protect Internet-connected computers from unauthorized access. Coverage includes TCP/IP, setting up firewalls, testing and maintaining firewalls, and much more. All of the major important firewall products are covered including Microsoft Internet Security and Acceleration Server (ISA), ISS BlackICE, Symantec Firewall, Check Point NG, and PIX Firewall. Firewall configuration strategies and techniques are covered in depth. The book answers questions about firewalls, from How do I make Web/HTTP work through my firewall? To What is a DMZ, and why do I want one? And What are some common attacks, and how can I protect my system against them? The Internet's explosive growth over the last decade has forced IT professionals to work even harder to secure the private networks connected to it—from erecting firewalls that keep out malicious intruders to building virtual private networks (VPNs) that permit protected, fully encrypted communications over the Internet's vulnerable public infrastructure. The Best Damn Firewalls Book Period covers the most popular Firewall products, from Cisco's PIX Firewall to Microsoft's ISA Server to CheckPoint NG, and all the components of an effective firewall set up. Anything needed to protect the perimeter of a network can be found in this book. - This book is all encompassing, covering general Firewall issues and protocols, as well as specific products. - Anyone studying for a security specific certification, such as SANS' GIAC Certified Firewall Analyst (GCFW) will find this book an invaluable resource. - The only book to cover all major firewall products from A to Z: CheckPoint, ISA Server, Symatec, BlackICE, PIX Firewall and Nokia.
AppleScript is an English-like, easy-to-understand scripting language built into every Mac. AppleScript can automate hundreds of AppleScript-able applications, performing tasks both large and small, complex and simple. Learn AppleScript: The Comprehensive Guide to Scripting and Automation on Mac OS X, Third Edition has been completely updated for Mac OS X Snow Leopard. It's all here, with an emphasis on practical information that will help you solve any automation problem—from the most mundane repetitive tasks to highly integrated workflows of complex systems. Friendly enough for beginners, detailed enough for advanced AppleScripters Includes major contributions from expert AppleScripters: Emmanuel Levy, Harald Monihart, Ian Piper, Shane Stanley, Barry Wainwright, Craig Williams, and foreword by AppleScript inventor, William Cook
In todayOCOs fast-changing, competitive environment, having an up-to-date information system (IS) is critical for all companies and institutions. Rather than creating a new system from scratch, reengineering is an economical way to develop an IS to match changing business needs. Using detailed examples, this practical book gives you methods and techniques for reengineering systems for flexibility and reliability. It helps you reengineer a system to continue to provide for business critical missions as well as achieve a smooth transformation to an up-to-date software technology environment. WhatOCOs more, it shows you how to redevelop a flexible system that can evolve to meet future business objectives, reduce start time and save money in the reengineering process."