Our love affair with the digital interface is out of control. We’ve embraced it in the boardroom, the bedroom, and the bathroom. Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some “technological innovators” are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter. Are you sick? There’s an app for that! Need to pray? There’s an app for that! Dead? Well, there’s an app for that, too! And most apps are intentionally addictive distractions that end up taking our attention away from things like family, friends, sleep, and oncoming traffic. There’s a better way. In this book, innovator Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces. In his insightful, raw, and often hilarious criticism, Golden reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation. Whether you’re working in technology, or just wary of a gadget-filled future, you’ll be enlighted and entertained while discovering that the best interface is no interface.
the best interface is no interface
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The user interface -the all-important point of contact between people and technology- is the key to unlocking the full potential of multimedia and the Internet. With a balanced blend of theory and practice, this timely new book explores the art and science of user interface design, teaching a step-by-step methodology guaranteed to result in a productive and rewarding user experience. A no-nonsense, hands-on approach teaches best practice by proposing design problems, presenting potential solutions, and then analyzing each approach to determine which works best and why. Drawing on his years of experience, author Marc Silver deconstructs several commercial multimedia and website interfaces, showing where they succeed and where they fail, and offering workable redesign suggestions to help readers better understand the principles they've learned. Armed with the knowledge gained from Exploring Interface Design, readers will be able to confidently apply interface design principles to their own design projects and achieve stunning results. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well. UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence. Designing Interfaces captures those best practices as design patterns -- solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warningson when not to use them. Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight. A book can't design an interface for you -- no foolproof design process is given here -- but Designing Interfaces does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately.
The different LC-MS techniques available today were developed to suit specific analytical needs and the application range covered by each one is wide, but still limited. GC amenable compounds can be all analyzed with a single GC-MS system whereas HPLC applications call for specific LC-MS instrumental arrangements. ESI, APCI, APPI, and EI are ionization techniques that can be combined with different analyzers, in single or tandem configuration, to create the ultimate system for a certain application. Once approaching LC-MS for a specific need, the fast technical evolution and the variegated commercial offer can induce confusion in the potential user. The role of this book is to enlighten the state-of-the-art of LC-MS evolution through a series of contributions written by the people that brought major, recent innovations in the field. Each chapter will take into consideration the novelties, the advantages and the possible applications covered by a particular technical solution. The book will also include new analytical methods that can provide benefits using the most recent innovations in LC-MS plus a certain number of key applications. - Contains contributions from major innovators in the field - Covers the latest developments in the field of LC-MS - Gives a clear outline on the advantages of various techniques and their applications
Written by one of the leading experts in content managementsystems (CMS), this newly revised bestseller guides readers throughthe confusing-and often intimidating-task of building,implementing, running, and managing a CMS Updated to cover recent developments in online deliverysystems, as well as XML and related technologies Reflects valuable input from CMS users who attended theauthor's workshops, conferences, and courses An essential reference showing anyone involved in informationdelivery systems how to plan and implement a system that can handlelarge amounts of information and help achieve an organization'soverall goals
Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, is back with an all new Second Edition. This comprehensive introductory text immerses readers in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of real world design examples, coverage of interface design for mobile and motion-sensing devices, multiplayer games, and much more. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating winning, interactive interfaces and user experiences. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
This book is essential reading for anyone wanting to protect Internet-connected computers from unauthorized access. Coverage includes TCP/IP, setting up firewalls, testing and maintaining firewalls, and much more. All of the major important firewall products are covered including Microsoft Internet Security and Acceleration Server (ISA), ISS BlackICE, Symantec Firewall, Check Point NG, and PIX Firewall. Firewall configuration strategies and techniques are covered in depth. The book answers questions about firewalls, from How do I make Web/HTTP work through my firewall? To What is a DMZ, and why do I want one? And What are some common attacks, and how can I protect my system against them? The Internet's explosive growth over the last decade has forced IT professionals to work even harder to secure the private networks connected to it—from erecting firewalls that keep out malicious intruders to building virtual private networks (VPNs) that permit protected, fully encrypted communications over the Internet's vulnerable public infrastructure. The Best Damn Firewalls Book Period covers the most popular Firewall products, from Cisco's PIX Firewall to Microsoft's ISA Server to CheckPoint NG, and all the components of an effective firewall set up. Anything needed to protect the perimeter of a network can be found in this book. - This book is all encompassing, covering general Firewall issues and protocols, as well as specific products. - Anyone studying for a security specific certification, such as SANS' GIAC Certified Firewall Analyst (GCFW) will find this book an invaluable resource. - The only book to cover all major firewall products from A to Z: CheckPoint, ISA Server, Symatec, BlackICE, PIX Firewall and Nokia.
Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces - Interface issues outside the user interface.
User Interfaces in VB. NET: Windows Forms and Custom Controls goes beyond simple coverage of the Windows Forms and GDI+ namespaces by combining a careful treatment of the API with a detailed discussion of good user-interface design principles. After reading User Interfaces in VB. NET: Windows Forms and Custom Controls, you'll know how to design state-of-the-art application interfaces, program graphics, and much more. This book contains the following: An overview of how to design elegant user interfaces the average user can understand A comprehensive examination of the user interface controls and classes in .NET Best practices and design tips for coding user interfaces and integrating help Although this book isn't a reference, it does contain detailed discussions about every user interface element you'll use on a regular basis. But you won't just learn how to use .NET controlsyou'll learn how and why to extend them with your own custom controls. As a developer, you need to know more than how to add a control to a window. You also need to know how to create an entire user interface framework that's scalable, flexible, and reusable.
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.