ready player two

Ready Player Two
Author: Ernest Cline
Publisher: Ballantine Books
Release Date: 2020-11-24
Pages: 384
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

The highly anticipated sequel to the beloved worldwide bestseller Ready Player One, the “ridiculously fun and large-hearted” (NPR) near-future adventure that inspired the blockbuster Steven Spielberg film. Praise for Ready Player One “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly “Gorgeously geeky, superbly entertaining, [and] spectacularly successful.”—Daily Mail (UK) “A geek touchstone.”—Rolling Stone “A geek fantasia, ’80s culture memoir and commentary on the future of online behavior all at once.”—Austin American-Statesman

Ready Player Two
Author: Ernest Cline
Publisher: Random House
Release Date: 2020-11-24
Pages: 400
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

The highly anticipated sequel to the beloved worldwide bestseller Ready Player One, the "ridiculously fun and large-hearted" (NPR) near-future adventure that inspired the blockbuster Steven Spielberg film. Praise for Ready Player One "Enchanting . . . Willy Wonka meets The Matrix."-USA Today "An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart."-CNN "Delightful . . . the grown-up's Harry Potter."-HuffPost "As one adventure leads expertly to the next, time simply evaporates."-Entertainment Weekly "Gorgeously geeky, superbly entertaining, [and] spectacularly successful."-Daily Mail (UK) "A smart, funny thriller that both celebrates and critiques online culture."-San Francisco Chronicle "A geek fantasia, '80s culture memoir and commentary on the future of online behavior all at once."-Austin American-Statesman

Ready Player Two
Author: Shira Chess
Publisher: U of Minnesota Press
Release Date: 2017-10-01
Pages: 240
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.

Ready Player One
Author: Ernest Cline
Publisher: Ballantine Books
Release Date: 2011-08-16
Pages: 384
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

Armada
Author: Ernest Cline
Publisher: Random House
Release Date: 2015-07-16
Pages: 368
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

PRE-ORDER NOW - READY PLAYER TWO: THE HIGHLY ANTICIPATED SEQUEL TO READY PLAYER ONE _______________________ '[A] masterful tale of Earth's desperate struggle against a powerful alien foe.' - Andy Weir, bestselling author of The Martian _______________________ It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom-if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he's going crazy. A minute later, he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada-in which gamers just happen to be protecting the earth from alien invaders. But what Zack's seeing is all too real. And his skills-as well as those of millions of gamers across the world-are going to be needed to save the earth from what's about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn't something about this scenario seem a little too... familiar? Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you've ever read before-one whose every page is infused with author Ernest Cline's trademark pop-culture savvy. _______________________ Here's what everyone's saying about this epic masterpiece: 'a modern classic' - R.M. Rangeley on Amazon, 5 stars 'A modern masterpiece full of a new style of literary magic' - Spiros Kagadis on Amazon, 5 stars 'Excellent. Even better than Ready Player One.' - David Hay on Amazon, 5 stars 'One of my favourite books of all time. Incredibly well written' - Erin Coppin on Amazon, 5 stars 'Awesome! If you liked Ready Player One, would be very surprised if you don't like this' - T. Llewellyn-Sanders on Amazon, 5 stars 'Absolutely awesome!!! Read in less than 24 hours, hooked on every page' - R. Nicholson on Amazon, 5 stars 'Amazing and a great follow up read to Ready Player One!' - Chris on Amazon, 5 stars 'an incredible story which had me on the edge of my seat the whole time... a joy to read' - Helen Ratcliffe on Amazon, 5 stars 'Cline brings you back to all those amazing, unbelievable things you imagined could happen as a kid and makes them real' - Amazon reviewer, 5 stars 'Absolutely brilliant! Couldn't put it down, a must read' - Sam Bean on Amazon, 5 stars 'a love letter to old school alien invasion sci-fi... Highly, HIGHLY recommended for all fans of Cline's previous novel, Ready Player One, as well as any classic science fiction fan' - Izzy on Amazon, 5 stars 'Ernest Cline is celebrating this culture in a way that's not just adding another book to the genre, but actually truly celebrating it, the possibilities, wonders and madness of it all' - Heather on Amazon, 5 stars 'majorly, fantastically geeky... Armada just ticked all my boxes' - H. Ross on Amazon, 5 stars This book has been published with two different covers and may be delivered with either cover. Please rest assured that regardless of the cover, the content of the book is the same.

Gamer Trouble
Author: Amanda Phillips
Publisher: NYU Press
Release Date: 2020-04-21
Pages: 256
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

Get Ready  Read   Grades K   2
Author: Becky White
Publisher: Carson-Dellosa Publishing
Release Date: 2010-06-11
Pages: 240
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

Instill a love of reading in special-education students and/or English Language Learners in grades K–2 using Get Ready, Read! This 240-page interactive resource systematically breaks down phonics and reduces the pace to help struggling readers comprehend first words. It covers more than 150 word families, and each chapter includes phonogram lists, clip art, word cards, and phonemic-awareness and decoding activities. Circle-time lessons introduce small groups of words with exercises, songs, games, and learning aids. Activities and games provide follow-up practice. The book supports NAEYC and NCTE standards.

The Complete Guide To Soccer Fitness And Injury Prevention
Author: Donald T. Kirkendall
Publisher: Univ of North Carolina Press
Release Date: 2011-07-15
Pages: 272
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

What are the best fuel foods for soccer players? What training regimen will best prepare young soccer players and improve their resistance to injuries? This comprehensive guide to health and fitness for soccer players offers expert advice for soccer teams at all levels. With decades of combined experience treating and training elite soccer players, exercise physiologist Donald Kirkendall and orthopedic specialist William E. Garrett Jr. present complex issues in an easy-to-understand format. The book addresses the physical and mental demands of the game, including the differences between boys' and girls' games and the differences in the levels of play in youth, college, and professional leagues; nutrition fundamentals, including food, drink, and vitamin supplements; physiology and training methods, with an emphasis on the basic elements of flexibility, speed, strength, and conditioning; and injury treatment and prevention. For players looking to step up their game, for parents who want to keep their kids healthy, and for coaches seeking the advice of the pros, this guide is an indispensable reference to keep handy on the sidelines.

Medal Of Honor
Author: David S. J. Hodgson
Publisher: Prima Games
Release Date: 2005
Pages: 190
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

The battle you never knew . . . in the war you thought you did. ·Strategies for every objective, including multiple ways to achieve victory ·Labeled maps for all single- and multiplayer areas ·Every weapon detailed ·Multiplayer combat tips, sniping points, weapon deployments, and vantage points detailed ·How to get every reward and medal in the game. ·Loads of historical notes throughout

Slow And Steady Get Me Ready
Author: June Oberlander
Publisher: Xulon Press
Release Date: 2002
Pages: 356
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

"260 weekly developmental activities from birth to age 5"--Cover.