Created through a student-tested, faculty-approved review process with over 200 students and faculty, ED PSYCH is an engaging and accessible solution to accommodate the diverse lifestyles of today's learners. ED PSYCH has the most applied approach to educational psychology--taking complex psychology theories and demonstrating how they apply to the everyday experiences of in-service teachers. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
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PSYCH 4 maximizes students' effort and engagement by empowering them to direct their own learning, through a single, affordable course solution. PSYCH 4 offers full coverage of course concepts through unique resources and features that mirror the natural study habits of students. Additionally, instructors benefit from hundreds of new references from 2013 and 2014 developments in the field of psychology coupled with straightforward quizzing, assessment, and reporting options. Of note, PSYCH 4 combines an easy-reference, paperback textbook with chapter review cards, and a groundbreaking online product that enables students to study how and when they want- including on their smartphones! With the innovative StudyBoard, students can collect notes and create StudyBits throughout the product, and then leverage a series of tags and filters to organize and personalize their study time. Both instructors and students can monitor progress through a series of Concept Tracking reports and traditional Gradebook features, ensuring improved outcomes. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Based on the hit USA Network series A new novel fans will be totally "psyched" about... Shawn Spencer has convinced everyone he's psychic. Now, he's either going to clean up-or be found out... Shawn Spencer has always hated the wilderness-by which he means anything outside the delivery radius of his favorite pizza place. But Psych has been hired to solve a baffling case of industrial espionage, and the only way to catch the spy is to join their client's bonding retreat-a grueling seven day backpacking mountain trek. But when one of the campers turns up with a bullet in the head, Shawn and Gus soon realize that sheer cliffs, rampaging bears, and freeze- dried pineapple aren't the greatest threats they face.
Created through a student-tested, faculty-approved review process with over 150 students and faculty, PSYCH 2 is an engaging and accessible solution to accommodate the diverse lifestyles of today's learners. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Based on the hit usa network series Shawn Spencer has convinced everyone he's psychic. Now, he's either going to clean up- or be found out. Murder and Magic are all in the mind... When a case takes Shawn and Gus into an exclusive club for professional magicians, they're treated to a private show by the hottest act on the Vegas Strip, "Martian Magician" P'tol P'kah. But when the wizard seemingly dissolves in a tank of water, he never rematerializes. And in his place there's a corpse in a three piece suit and a bowler hat. Eager to keep his golden boy untarnished, the magician's manager hires Shawn and Gus to uncover the identity of the dead man and find out what happened to P'tol P'kah. But to do so, the pair will have to pose as a new mentalist act, and go undercover in a world populated by magicians, mystics, Martians-and one murderer...
Trained to be a detective by his father, blessed with astounding powers of observation and deduction, and cursed with a refusal to take anything seriously, Shawn Spencer has convinced everyone he’s psychic. Now, with his best friend, Gus, he’s either going to clean up…or be found out. It’s Psych’s coolest case ever—the founder of a computer game company has disappeared, and the only way to find him is to search for clues inside the game. But before Shawn can get to level two, he is shocked to discover his partner, Gus, has decided he doesn’t want to be a detective anymore and has taken a grown-up job in the real world. Is this the end of Psych? Or is it the end of Gus? Because when a fellow executive at Benson Pharmaceuticals turns up dead, he realizes there’s some bad business going on behind closed doors. Now Gus needs Shawn more than ever to solve this puzzle—before he’s forced to take an early, and permanent, retirement. From the Paperback edition.
Based on the hit USA NETWORK television series A tie-in readers will be totally "psyched" about... Shawn Spencer has convinced everyone he's psychic. Now, he has to either clean up or be found out. After the PSYCH detective agency gets some top-notch publicity, Shawn's high-school nemesis, Dallas Steele, hires him to help choose his investments. Naturally, their predictions turn out to be total busts. And the deceptive Dallas is thrilled that he has completely discredited and humiliated Shawn once and for all, until he's found murdered. But the police have a suspec found at the scene with a smoking gun. And she says Shawn took control of her mind and forced her to do it. After all, he is a psychic?
From perception tests and the Rorschach blots to B. F. Skinner and the stages of development, this primer for human behavior is packed with hundreds of ... psychology basics and insights...
Psych City is a book that is used as a guide to organize a simulated community. The goal of the book is not only to create a simulated community, but also to provide opportunities for those involved in the experience to learn the events and patterns of life found in the community and examine the psychological, social, and political systems that are found in the community. The book is divided into two sections. Section I is the simulation proper, and gives detailed descriptions of simulated living conditions such as geography, population, housing, government, education, finance, and taxes. The first part also assigns the participants to the different roles they have to play and gives the community problems to solve. The second part is made up of sets of readings and exercises that pertain to the different situations found in the simulated community. The text is recommended for psychology, sociology, and anthropology professors that wish to give an interactive learning experience for the entire class, as well as those who wish to further study about community and conduct social experiments.