* Shortlisted for the National Book Award * * One of the New York Times's 10 Best Books of 2017. * Yeongdo, Korea 1911. In a small fishing village on the banks of the East Sea, a club-footed, cleft-lipped man marries a fifteen-year-old girl. The couple have one child, their beloved daughter Sunja. When Sunja falls pregnant by a married yakuza, the family face ruin. But then Isak, a Christian minister, offers her a chance of salvation: a new life in Japan as his wife. Following a man she barely knows to a hostile country in which she has no friends, no home, and whose language she cannot speak, Sunja's salvation is just the beginning of her story. Through eight decades and four generations, Pachinko is an epic tale of family, identity, love, death and survival.
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Pachinko, a game played by over 30 million Japanese, is synonymous with glaring lights, mind-rattling noise and smoke-choked parlors. To the uninitiated, the game's phenomenal popularity is nothing less than an enigma. The unofficial truth is that pachinko is one of Japan's biggest forms of gambling. For non-Japanese, the hush surrounding this money-making aspect has contributed to misunderstandings about the game. Now, with Winning Pachinko Eric Sedensky opens parlor doors to the English-speaking world and guides readers through the essentials of play - where to buy balls, how to select a machine, and most importantly, how and where to claim one's booty of cool cash. A glossary of pachinko terms, useful diagrams, and photographs accompany the text.
An essential tool for all reading groups – a detailed guide to Min Jin Lee's bestselling novel, Pachinko! A comprehensive guide to Min Jin Lee's remarkable novel Pachinko, this discussion aid includes a wealth of information and resources: twenty-one thought-provoking discussion questions; useful literary and historical context; an author biography; a plot summary; analyses of themes & imagery; character analysis; recommended further reading and even a quick quiz. This companion guide takes the hard work out of preparing for meetings and guarantees productive discussion. For solo readers, it encourages a deeper examination of this rich and rewarding text.
The Pachinko Connection takes the reader into a world of espionage, extortion and perversion, as CIA operative Adam Carver and pachinko parlor owner Noriko Kaneda attempt to follow the trail of money extorted from gambling halls in Japan and sent to North Korea, where, it is suspected, it is being used to help fund the development and sale of weapons of mass destruction.
What is pachinko? An electronic pinball game that has become a national obsession in Japan. Who controls the pachinko parlors in Japan? The North Koreans--& it's a multibillion-dollar industry. Who is the Pachinko Woman?
With more than 700 alphabetically arranged entries, The Encyclopedia of Contemporary Japanese Culture offers extensive coverage of Japanese culture spanning from the end of the Japanese Imperialist period in 1945, right up to the present day. Entries range from shorter definitions, histories or biographies to longer overview essays giving an in-depth treatment of major issues. Culture is defined in its broadest sense to allow for coverage of the diversity of practice and production in a country as vibrant and rapidly changing as Japan. Including a new preface by the editor to bring the book fully up-to-date with cultural developments since 2001, this Encyclopedia will be an invaluable reference tool for students of Japanese and Asian Studies, as well as providing a fascinating insight into Japanese culture for the general reader.
For every fan of manga, anime, J-pop, or Zen, A Geek in Japan is a hip, smart and concise guide to the land that is their source. Comprehensive and well informed, it covers a wide array of topics in short articles accompanied by sidebars and numerous photographs, providing a lively digest of the society and culture of Japan. Designed to appeal to the generations of Westerners who grew up on Pokemon, manga and video games, A Geek in Japan reinvents the culture guide for readers in the Internet age. Spotlighting the originality and creativity of the Japanese, debunking myths about them, and answering nagging questions like why they're so fond of robots, author Hector Garcia has created the perfect book for the growing ranks of Japanophiles in this inspired, insightful and highly informative guide.
Meet Smith, an American business man who got sent to work in the Tokyo office: There was no place in Ikebukuro, Tokyo at 10 pm every night like this enormous Pachinko parlor called the "Passage." Recently renovated, this huge gambling establishment that could easily be mistaken as a ladies' department store by the unknowing eyes of the foreigners because of its blazingly fluorescent white-light lit entrance way and a grandiose lobby lit by equally intense light bulbs of no less than two, three hundred in quantity, cleverly arranged on the ceiling and behind the translucent floorboards to direct all the stumbling pedestrians from the relative gloominess of the outside world to the top of the staircase where the gambling activities were concentrated, was convulsing with violent laughter and angry cries over a collage of noises coming from the Pachinko slot machines. As if vying for attention, the pre-recorded voices of young females seemingly from the under-clad cartoon characters depicted on the cover of the plastic light boxes of the machine grew ever more high-pitched and pushy when too much time had gone by in idleness after the last customer left, full-handed or empty-handed. With shrewdness of jealous girlfriends in their choices of words to seduce their married lovers into the endless abyss of disloyalty and ensuing unhappy divorces, the internal computer of these Pachinkos would carefully select new sales pitches based on the length of its idle time and the weight of the reservoir where all the pinballs were collected. Eventually, they would be rewarded by the pinball that pushed through the plastic flaps at the inserting slots and be triggered into a frenzy activated mode consisting of even more shrilly sales pitches and blinking tiny light bulbs arranged on the upright panels in a diamond or heart shape. And then they would greet the white-collar man who, typically, either had too much to drink or too heavy a briefcase to carry to continue on his search for the lucky machine of the night, and settled down on the comfort of the worn out leather stool before a particular machine that seemed to forebode a great conclusion to his lonesome, trying day at work, and tried his luck. Among one of these cheerless men who were only occasionally stirred to irritation by the clanking sound of steel balls pouring out in an enviously large quantity into the winning buckets of their lucky yet despicable neighbors, was a white man in his fifties spotting a wrinkly gray suit called Smith. Meet Misa, a girl who lost her identity, surviving on multiple jobs in Tokyo city. For someone without memory of the past, it was hard to have very personal conversations with others where inevitably some tidbits of their live were supposed to be exchanged as a sign of trust, of compassion. It was not to say that Misa had no compassion. Compassion she had a great deal, for she had a good imagination. She could imagine herself being in the shoes of others, of their happiness, of their pain. She could say the most comforting phrases to others who needs them but it made her feel guilty sometimes. Sometimes she caught herself totally convinced of a reconstructed reality built from things other people have told her. Other times she could not tell those were not her actual memories. Sooner or later she would forget even these fabricated memories. The White Man and the Pachinko Girl is book one in the Tokyo Faces series by Vann Chow, an epic tale between two persons, the American man named Smith and the Japanese girl Misa, whose paths crossed in the mystical modern city of Japan.
The Culture of Japan as Seen through Its Leisure brings together scholars of various disciplines from around the globe to discuss different forms of leisure activities in past and present Japan, thus enriching our knowledge of Japanese culture. Arranged in five sections, the volume focuses on everyday activities such as leisure, sports, travel and nature, theater and music, playing games, and gambling. The editors place the treated leisure activities into a historical frame of reference and relate them to the well-known classification scheme of games by Roger Caillois.
Use this notebook at home, work or school as a journal, composition book or diary Perfect as a note book for school assignments, meetings or as a personal journal for daily writing, to do lists and more 6 x 9 inch notebook with soft matte finish cover & 120 pages of white paper