By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed.User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love.With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD.
online geometry for enjoyment and challenge book
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Have you ever taken your children on a maths walk? Are your pupils shape detectives? How to be Inventive When Teaching Primary Mathematics is a pocket guide to inspire primary teachers to become confident, effective, imaginative teachers who enjoy teaching, and whose pupils enjoy learning. It is packed with exciting, creative, unexpected ideas, to help teachers and pupils open their eyes to the mathematical world around them. It gives teachers the tools to develop their own classroom activities and experiences, supporting learners as they move fluently between mathematical ideas and develop their ownership of mathematics: Take your pupils on a maths walk, meet dinosaurs, visit art galleries, learn your destiny number, create your first human graph in the playground and learn how to be an algebra magician. Written by Steve Humble, expert teacher, teacher trainer and, as Dr Maths, advocate for the power and potential of mathematics, this friendly, stimulating guide offers a fresh, practical approach to teaching mathematics, based on the best research and practice, and years of experience in the field. Focussing on five key mathematical topics - number, geometry, measurement, statistics and algebra – it is structured in the form of a journey, introducing historical facts, ideas for innovative and inventive classroom activities and explorations of the key misconceptions for each topic. How to be Inventive When Teaching Primary Mathematics will challenge you to think about your own beliefs and how they influence your practice, and help you understand how best to transform your teaching to stimulate children’s emotions to improve knowledge, learning and enjoyment of the beauty of maths.