multiscreen ux design

Multiscreen UX Design
Author: Wolfram Nagel
Publisher: Morgan Kaufmann
Release Date: 2015-12-11
Pages: 332
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

People today use technology on different devices in different locations. Users expect to access information on all relevant screens and across multiple channels through smartphones, tablets, laptops/desktops, smart (internet-connected) TVs, and other devices, such as smartwatches for example. Multiscreen is no longer a nice add-on, it’s a requirement. In this environment, user experience needs to cater to multiple devices. This book provides a holistic approach that will help UX professionals to offer a hands-on guide for UX design across multiple screens. It presents an opportunity to learn how to cater designs for customers. Readers will find patterns, strategies, examples and case studies, methodologies, and insights to help inspire them to develop a viable strategy for their own digital products and services. UX professionals will walk through important elements of multiscreen UX: Investigating the devices and their capabilities Understanding the users and their capabilities Considering the context in which users use these devices Navigating next generation information experiences and the future of content management Designing content and UI architecture for multiscreen projects A hands-on, practical guide to UX design for how users approach content – across more than one screen at a time Discusses devices, users, and their practices Includes best practices, real-world examples, and tips and tricks A preface written by Scott Jenson

The Streaming Media Guide
Author: Michael D'Oliveiro
Publisher: Routledge
Release Date: 2019-06-03
Pages: 152
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

Streaming media has irreversibly revolutionised the ways in which media is transmitted and consumed. Most of us engage with streaming media on a daily basis via platforms that deliver our entertainment: Spotify, YouTube and Netflix are new brands which many of us engage with daily for our information and entertainment. It has created upheaval in the entire value chain and wiped out industries slow to adapt to it (like the video store rental chain). And it continues to evolve. Streaming media is transforming business communications in myriad ways, and it is becoming almost as crucial for project managers and marketers to understand streaming technology as it is for media professionals. The Streaming Media Guide demystifies the technology and features behind a successful streaming media service, especially in the context of how it is used by broadcasters and other media organisations. Common terms and systems being used in this space are presented and defined simply and clearly for non-technical readers. Best practice examples from Michael D'Oliveiro's experiences demonstrate how this technology can be successfully implemented. This book equips any media professional with the most basic of traditional media knowledge to enable confident conversations in the typical media organisation they work in. For technology-based graduates or dedicated broadcast professional seeking to refresh their understanding, this book provides enough information to form a solid foundation for day-to-day work. Finally, for leaders in cross-functional senior management matrices, information is provided to enable you to understand and exploit streaming media capabilities as a business. This will be the ultimate reference source, guaranteed to be bedside reading for anyone serious about using streaming media.

Design  User Experience  And Usability  Novel User Experiences
Author: Aaron Marcus
Publisher: Springer
Release Date: 2016-07-04
Pages: 703
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design; DUXU in learning and education; games and gamification; culture, language and DUXU; DUXU for social innovation and sustainability; usability and user experience studies.

UX Design For Mobile
Author: Pablo Perea
Publisher: Packt Publishing Ltd
Release Date: 2017-07-28
Pages: 354
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide. About This Book Quickly explore innovative design solutions based on the real needs of your users. Create low and high fidelity prototypes using some of the best tools. Master a pragmatic design process to create successful products. Plan an app design from scratch to final test, with real users. Who This Book Is For This book is for designers, developers and product managers interested in creating successful apps. Readers will be provided with a process to produce, test and improve designs based on best practices. What You Will Learn Plan an app design from scratch to final test, with real users. Learn from leading companies and find working patterns. Apply best UX design practices to your design process. Create low and high fidelity prototypes using some of the best tools. Follow a step by step examples for Tumult Hype and Framer Studio. Test your designs with real users, early in the process. Integrate the UX Designer profile into a working team. In Detail User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction. This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process. You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don't work properly in tests made with real users. By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget. Style and approach A quick and simple guide to design and test a mobile application from the UX design point of view

HCI International 2015   Posters    Extended Abstracts
Author: Constantine Stephanidis
Publisher: Springer
Release Date: 2015-07-20
Pages: 778
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

This is the first volume of the two-volume set (CCIS 528 and CCIS 529) that contains extended abstracts of the posters presented during the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Heraklion, Crete, Greece in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: design and evaluation methods, techniques and tools; cognitive and psychological issues in HCI; virtual, augmented and mixed reality; cross-cultural design; design for aging; children in HCI; product design; gesture, gaze and motion detection, modelling and recognition; reasoning, optimisation and machine learning for HCI; information processing and extraction for HCI; image and video processing for HCI; brain and physiological parameters monitoring; dialogue systems.

Ui Ux Design Basics And Fundamentals
Author: John RICHARDS
Publisher:
Release Date: 2018-11-10
Pages: 239
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

Learn What is UI & UX Design?Design is a broad stream of subjects and isn't limited to graphic design. When someone says "I'm a designer', it is not immediately clear what they actually do day to day. There are a numerous pillars of responsibility which together holds design upright.Design related roles exist in a range of domains viz, graphic design, textile design, interior design, fashion design, ceramic design, print design and more. With the relatively recent influx of tech companies focused on creating interfaces for screens, many new design roles have emerged.This Book Teach The UI/UX Design Specialization, following Visual Elements of User Interface Design. This hands-on book examines how content is organized and structured to create an experience for a user, and what role the designer plays in creating and shaping a user's experience. You will be led through a condensed process that acts as a roadmap for developing robust UI/UX design: from ideation and sitemapping, to the creation of paper and digital prototypes. Building on the design skills learned in Visual Elements of User Interface Design, you will apply this methodology to produce a digital prototype for a multi-screen app of your own invention. By the end of this book, you will be able to describe and apply current best practices and conventions in UX design, and employ the fundamental principles of how UX design functions to shape an audience's experience of a given body of content.

Multiscreen Video Advertising   Introduction   Career Guidance
Author: Selvam, Hari Prasath
Publisher: Notion Press
Release Date: 2018-10-08
Pages: 132
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

ADVERTISING and MARKETING is future! With thousands of companies and over 1.78M+ tech startups worldwide, advertising is the primary source to achieve the growth of any company. Advertising sector is going to shape the future of industries. This book discusses the basics of advertising, different techniques, courses to equip and the most important - Careers that enables you to stand alone among your peers. At the end of the book, you will be surprised by what the advertising sector can provide you. Space will soon become a place for advertising too!

Digital Publishing In A Multi Screen World
Author: Diane Karen Pereira
Publisher:
Release Date: 2015
Pages: 48
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

As smartphone and tablet adoption increases, it has become imperative for magazines to publish digital editions that work well on every device. This report discusses how Responsive Web Design meets this challenge, and offers insight into how it delivers a better user experience. This report uses BCBusiness magazine as a broad case study, as its digital edition, bcbusiness.ca, was redesigned in 2012 implementing a responsive design strategy. Mobile traffic to the site had doubled in the previous year in spite of the fact that the magazine's website was not at all mobile friendly, and to address this growing audience, the company decided on a responsive design solution. Finally, this report also reviews other magazines' websites using Responsive Web Design and records best practices.

IPhone User Interface Design Projects
Author: Joachim Bondo
Publisher: Apress
Release Date: 2010-04-28
Pages: 350
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.

Designing Better UX
Author: Anastasios Karafillis
Publisher:
Release Date: 2013
Pages:
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

This book discusses the practical approaches for designing better UX for mobile apps, adaptive systems, and multi-screen experiences. It is packed with in-depth tips and tricks shared by experts from the industry. The authors consider the importance of straightforward yet personal microcopy, explore the strengths and weaknesses of infinite scrolling, and take a look at how well-crafted feedback loops can influence a user's behavior. This is a valuable resource for creating a well-balanced user experience. --

Designing The User Interface
Author: Ben Shneiderman
Publisher: Addison Wesley Publishing Company
Release Date: 1987
Pages: 448
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

Intelligent Human Systems Integration
Author: Waldemar Karwowski
Publisher: Springer
Release Date: 2017-12-30
Pages: 780
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

This book reports on research on innovative human systems integration and human-machine interaction, with an emphasis on artificial intelligence and automation, as well as computational modeling and simulation. It covers a wide range of applications in the area of design, construction and operation of products, systems and services, including lifecycle development and human-technology interaction. The book describes advanced methodologies and tools for evaluating and improving interface usability, new models, as well as case studies and best practices in virtual, augmented and mixed reality systems, with a special focus on dynamic environments. It also discusses different factors concerning the human, hardware, and artificial intelligence software. Based on the proceedings of the 1st International Conference on Intelligent Human Systems Integration (IHSI 2018), held on January 7-9, 2018, in Dubai, United Arab Emirates, the book also examines the forces that are currently shaping the nature of computing and cognitive systems, such as the need for decreasing hardware costs; the importance of infusing intelligence and automation, and the related trend toward hardware miniaturization and power reduction; the necessity for a better assimilation of computation in the environment; and the social concerns regarding access to computers and systems for people with special needs. It offers a timely survey and a practice-oriented reference guide to policy- and decision-makers, human factors engineers, systems developers and users alike.

Creating Computer Software User Guides
Author: Doann Houghton-Alico
Publisher: Computing McGraw-Hill
Release Date: 1985
Pages: 156
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

Explains the importance of software documentation, tells how to prepare effective user's guides, and discusses graphics, editing, production procedures, and career opportunities

Human Computer Interaction  Interaction Contexts
Author: Masaaki Kurosu
Publisher: Springer
Release Date: 2017-06-28
Pages: 746
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: games in HCI; mobile and wearable interaction; HCI, children and learning; and HCI in complex human environments.

Information Display
Author:
Publisher:
Release Date: 1995
Pages:
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

The Directory Of Video  Multimedia   Audio Visual Products 1999 2000
Author:
Publisher:
Release Date: 1999-04
Pages: 867
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

Computer Science And Its Applications
Author: James J. (Jong Hyuk) Park
Publisher: Springer
Release Date: 2014-11-29
Pages: 720
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

The 6th FTRA International Conference on Computer Science and its Applications (CSA-14) will be held in Guam, USA, Dec. 17 - 19, 2014. CSA-14 presents a comprehensive conference focused on the various aspects of advances in engineering systems in computer science, and applications, including ubiquitous computing, U-Health care system, Big Data, UI/UX for human-centric computing, Computing Service, Bioinformatics and Bio-Inspired Computing and will show recent advances on various aspects of computing technology, Ubiquitous Computing Services and its application.

Creating Dynamic UIs With Android Fragments
Author: Jim Wilson
Publisher: Packt Publishing Ltd
Release Date: 2016-03-23
Pages: 154
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

Create engaging apps with fragments to provide a rich user interface that dynamically adapts to the individual characteristics of your customers' tablets and smartphones About This Book From an eminent author comes a book that will help you create engaging apps that dynamically adapt to individual device characteristics The only book that includes the latest fragment-oriented features and their role in Material design This book provides code-intensive discussions and detailed examples that help you understand better and learn faster. Who This Book Is For This book is for developers with a basic understanding of Android programming who would like to improve the appearance and usability of their applications by creating a more interactive user experience and dynamically adaptive UIs; providing better support for tablets and smartphones in a single app; and reducing the complexity of managing app UIs. What You Will Learn Learn the role and capabilities of fragments Use Android Studio's fragment-oriented features Create an app UI that works effectively on smartphones and tablets Manage the creation and life cycle of fragments Dynamically manage fragments using the FragmentTransaction class Learn the application design for communicating between fragments Leverage fragments when implementing applications that take advantage of the latest features of Material Design In Detail Today's users expect mobile apps to be dynamic and highly interactive, with rich navigation features. These same apps must look fantastic whether running on a medium-resolution smartphone or high-resolution tablet. Fragments provide the toolset we need to meet these user expectations by enabling us to build our applications out of adaptable components that take advantage of the rich capabilities of each individual device and automatically adapt to their differences. This book looks at the impact fragments have on Android UI design and their role in both simplifying many common UI challenges and in providing best practices for incorporating rich UI behaviors. We look closely at the roll of fragment transactions and how to work with the Android back stack. Leveraging this understanding, we explore several specialized fragment-related classes such as ListFragment and DialogFragment. We then go on to discuss how to implement rich navigation features such as swipe-based screen browsing, and the role of fragments when developing applications that take advantage of the latest aspects of Material Design. You will learn everything you need to provide dynamic, multi-screen UIs within a single activity, and the rich UI features demanded by today's mobile users. Style and approach A fast-paced learning guide that gives a hands-on, code-intensive approach with a focus on real-world applications.

Advances In Human Factors In Simulation And Modeling
Author: Daniel N. Cassenti
Publisher: Springer
Release Date: 2017-06-13
Pages: 597
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

This book focuses on computational modeling and simulation research that advances the current state-of-the-art regarding human factors in simulation and applied digital human modeling. It reports on cutting-edge simulators such as virtual and augmented reality, on multisensory environments, and on modeling and simulation methods used in various applications, such as surgery, military operations, occupational safety, sports training, education, transportation and robotics. Based on the AHFE 2017 International Conference on Human Factors in Simulation and Modeling, held on July 17–21, 2017, in Los Angeles, California, USA, the book is intended as a timely reference guide for researchers and practitioners developing new modeling and simulation tools for analyzing or improving human performance. It also offers a unique resource for modelers seeking insights into human factors research and more feasible and reliable computational tools to foster advances in this exciting research field.

CIO
Author:
Publisher:
Release Date: 2000-06
Pages:
ISBN:
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

A resource for information executives, the online version of CIO offers executive programs, research centers, general discussion forums, online information technology links, and reports on information technology issues.