Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.
introduction to game analysis
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Steadily growing applications of game theory in modern science (including psychology, biology and economics) require sources to provide rapid access in both classical tools and recent developments to readers with diverse backgrounds. This book on game theory, its applications and mathematical methods, is written with this objective in mind. The book gives a concise but wide-ranging introduction to games including older (pre-game theory) party games and more recent topics like elections and evolutionary games and is generously spiced with excursions into philosophy, history, literature and politics. A distinguished feature is the clear separation of the text into two parts: elementary and advanced, which makes the book ideal for study at various levels. Part I displays basic ideas using no more than four arithmetic operations and requiring from the reader only some inclination to logical thinking. It can be used in a university degree course without any (or minimal) prerequisite in mathematics (say, in economics, business, systems biology), as well as for self-study by school teachers, social and natural scientists, businessmen or laymen. Part II is a rapid introduction to the mathematical methods of game theory, suitable for a mathematics degree course of various levels. It includes an advanced material not yet reflected in standard textbooks, providing links with the exciting modern developments in financial mathematics (rainbow option pricing), tropical mathematics, statistical physics (interacting particles) and discusses structural stability, multi-criteria differential games and turnpikes. To stimulate the mathematical and scientific imagination, graphics by a world-renowned mathematician and mathematics imaging artist, A T Fomenko, are used. The carefully selected works of this artist fit remarkably into the many ideas expressed in the book.
Today's game players expect increasingly realistic interaction within games. "Introduction to Game AI" teaches readers who are new to game AI the skills they need through hands-on projects based on small, understandable games. While there are many books t
The objective of the third edition of Game Theory: A Nontechnical Introduction to the Analysis of Strategy is to introduce the ideas of game theory in a way that is approachable, intuitive, and interdisciplinary. Relying on the Karplus Learning Cycle, the book is intended to teach by example. Noncooperative equilibrium concepts such as Nash equilibrium play the central role. In this third edition, increased stress is placed on the concept of rationalizable strategies, which has proven in teaching practice to assist students in making the bridge from intuitive to more formal concepts of noncooperative equilibrium. The Instructor Manual and PowerPoint Slides for the book are available upon request for all instructors who adopt this book as a course text. Please send your request to firstname.lastname@example.org.
This thoroughly revised edition of Transactional Analysis Counselling introduces the theory and practice of TA - which integrates cognitive behavioural and psychodynamic theories within a humanistic philosophy - from a unique relational perspective. While most TA books focus on one field, this approach demonstrates the benefits of TA across a wide variety of helping settings, business and management, education and coaching as well as counselling. Case studies from a variety of contexts bring TA to life for trainees in any of these disciplines, and the accessible, engaging writing style makes difficult concepts understandable for undergraduates and postgraduates alike. Bringing their book into the twenty-first century, expert authors Phil Lapworth and Charlotte Sills provide a brief history of TA followed by individual chapters on the concepts and techniques used. Each chapter is devoted to one concept and includes a detailed definition and description, and suggestions for application in practice. Exercises for student, practitioner and client, boxed summaries, diagrams, checklists and sources of further reading make this the ideal text for use in training. This book is an essential companion for those embarking on specialist TA courses or studying TA as part of wider training, while those who want simply to integrate TA into their work with people can dip into it as suits their needs.
A fundamental introduction to modern game theory from amathematical viewpoint Game theory arises in almost every fact of human and inhumaninteraction since oftentimes during these communications objectivesare opposed or cooperation is viewed as an option. From economicsand finance to biology and computer science, researchers andpractitioners are often put in complex decision-making scenarios,whether they are interacting with each other or working withevolving technology and artificial intelligence. Acknowledging therole of mathematics in making logical and advantageous decisions,Game Theory: An Introduction uses modern software applications tocreate, analyze, and implement effective decision-makingmodels. While most books on modern game theory are either too abstractor too applied, this book provides a balanced treatment of thesubject that is both conceptual and hands-on. Game Theoryintroduces readers to the basic theories behind games and presentsreal-world examples from various fields of study such as economics,political science, military science, finance, biological science aswell as general game playing. A unique feature of this book is theuse of Maple to find the values and strategies of games, and inaddition, it aids in the implementation of algorithms for thesolution or visualization of game concepts. Maple is also utilizedto facilitate a visual learning environment of game theory and actsas the primary tool for the calculation of complex non-cooperativeand cooperative games. Important game theory topics are presented within the followingfive main areas of coverage: Two-person zero sum matrix games Nonzero sum games and the reduction to nonlinear programming Cooperative games, including discussion of both the Nucleolusconcept and the Shapley value Bargaining, including threat strategies Evolutionary stable strategies and population games Although some mathematical competence is assumed, appendices areprovided to act as a refresher of the basic concepts of linearalgebra, probability, and statistics. Exercises are included at theend of each section along with algorithms for the solution of thegames to help readers master the presented information. Also,explicit Maple and Mathematica® commands are included in thebook and are available as worksheets via the book's related Website. The use of this software allows readers to solve many moreadvanced and interesting games without spending time on the theoryof linear and nonlinear programming or performing other complexcalculations. With extensive examples illustrating game theory's wide range ofrelevance, this classroom-tested book is ideal for game theorycourses in mathematics, engineering, operations research, computerscience, and economics at the upper-undergraduate level. It is alsoan ideal companion for anyone who is interested in the applicationsof game theory.
Shorter version of Markushevich's Theory of Functions of a Complex Variable, appropriate for advanced undergraduate and graduate courses in complex analysis. More than 300 problems, some with hints and answers. 1967 edition.
Praise for the Second Edition: "This is quite a well-done book: very tightly organized,better-than-average exposition, and numerous examples,illustrations, and applications." —Mathematical Reviews of the American MathematicalSociety An Introduction to Linear Programming and Game Theory, ThirdEdition presents a rigorous, yet accessible, introduction tothe theoretical concepts and computational techniques of linearprogramming and game theory. Now with more extensive modelingexercises and detailed integer programming examples, this bookuniquely illustrates how mathematics can be used in real-worldapplications in the social, life, and managerial sciences,providing readers with the opportunity to develop and apply theiranalytical abilities when solving realistic problems. This Third Edition addresses various new topics and improvementsin the field of mathematical programming, and it also presents twosoftware programs, LP Assistant and the Solver add-in for MicrosoftOffice Excel, for solving linear programming problems. LPAssistant, developed by coauthor Gerard Keough, allows readers toperform the basic steps of the algorithms provided in the book andis freely available via the book's related Web site. The use of thesensitivity analysis report and integer programming algorithm fromthe Solver add-in for Microsoft Office Excel is introduced soreaders can solve the book's linear and integer programmingproblems. A detailed appendix contains instructions for the use ofboth applications. Additional features of the Third Edition include: A discussion of sensitivity analysis for the two-variableproblem, along with new examples demonstrating integer programming,non-linear programming, and make vs. buy models Revised proofs and a discussion on the relevance and solution ofthe dual problem A section on developing an example in Data EnvelopmentAnalysis An outline of the proof of John Nash's theorem on the existenceof equilibrium strategy pairs for non-cooperative, non-zero-sumgames Providing a complete mathematical development of all presentedconcepts and examples, Introduction to Linear Programming andGame Theory, Third Edition is an ideal text for linearprogramming and mathematical modeling courses at theupper-undergraduate and graduate levels. It also serves as avaluable reference for professionals who use game theory inbusiness, economics, and management science.