"The exciting beginning of a promising new epic fantasy series. Prepare for ancient mysteries, innovative magic, and heart-pounding heists."—Brandon Sanderson “Complex characters, magic that is tech and vice versa, a world bound by warring trade dynasties: Bennett will leave you in awe once you remember to breathe!”--Tamora Pierce - In a city that runs on industrialized magic, a secret war will be fought to overwrite reality itself--the first in a dazzling new series from City of Stairs author Robert Jackson Bennett. Sancia Grado is a thief, and a damn good one. And her latest target, a heavily guarded warehouse on Tevanne’s docks, is nothing her unique abilities can’t handle. But unbeknownst to her, Sancia’s been sent to steal an artifact of unimaginable power, an object that could revolutionize the magical technology known as scriving. The Merchant Houses who control this magic--the art of using coded commands to imbue everyday objects with sentience--have already used it to transform Tevanne into a vast, remorseless capitalist machine. But if they can unlock the artifact’s secrets, they will rewrite the world itself to suit their aims. Now someone in those Houses wants Sancia dead, and the artifact for themselves. And in the city of Tevanne, there’s nobody with the power to stop them. To have a chance at surviving—and at stopping the deadly transformation that’s under way—Sancia will have to marshal unlikely allies, learn to harness the artifact’s power for herself, and undergo her own transformation, one that will turn her into something she could never have imagined.
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A special omnibus edition, collecting all three books of Robert Jackson Bennett’s acclaimed Divine Cities trilogy in a single volume. In a world where terrifying, capricious gods once walked the earth, enslaving and brutalizing millions, three unforgettable protagonists struggle to come to terms with the mysteries these divinities left behind— and to make sure these cruel masters do not rise again. In City of Stairs, an unassuming young woman named Shara Thivani arrives in Bulikov, the city that once wielded the powers of the gods to conquer the world. Officially, she is just another junior diplomat, dispatched by the city’s new colonial masters; unofficially, she is one of her country’s most accomplished spies, on a mission to solve a murder. As she pursues the killer, she begins to suspect that the gods who once guarded Bulikov are not as dead as they seem, and that the city’s cruel reign may begin anew. In City of Blades, General Turin Mulaghesh—foul-mouthed hero of the battle of Bulikov, rumored war criminal, ally of an embattled prime minister—is pressed into service one last time, investigating a terrifying discovery in the city of Voortyashtan, once the stronghold of the god of war and death. Voortyashtan’s god is most certainly dead, but something is awakening in the city. And someone is determined to make the world tremble at the city’s awful power once again. In City of Miracles, the formidable, seemingly unkillable Sigrud je Harkvaldsson returns from self-imposed exile on a mission of revenge, only to find himself embroiled in a battle that may be beyond even his abilities to win—a secret, decades-long war that will force him to confront the last mysteries of Bulikov, the city of miracles itself.
As a magical revolution remakes a city, an ancient evil is awakened in a brilliant new novel from the Hugo-nominated author of Foundryside and the Divine Cities trilogy Having narrowly saved the metropolis of Tevanne from destruction, Sancia Grado and her allies have turned to their next task: sowing the seeds of a full-on magical-industrial revolution. If they succeed, the secrets behind scriving--the art of imbuing everyday objects with sentience--will be accessible to all of Tevanne's citizens, much to the displeasure of the robber-barons who've hoarded this knowledge for themselves. But one of Sancia's enemies has embarked on a desperate gambit, an attempt to resurrect a figure straight out of legend--an immortal being known as a heirophant. Long ago, the heirophant was an ordinary man, but he's used scriving to transform himself into something closer to a god. Once awakened, he'll stop at nothing to remake the world in his horrifying image. And if Sancia can't stop this ancient power from returning? Well, the only way to fight a god...is with another god.
Robert Jackson Bennett's Vigilance is a dark science fiction action parable from an America that has permanently surrendered to gun violence. The United States. 2030. John McDean executive produces "Vigilance," a reality game show designed to make sure American citizens stay alert to foreign and domestic threats. Shooters are introduced into a "game environment," and the survivors get a cash prize. The TV audience is not the only one that's watching though, and McDean soon finds out what it's like to be on the other side of the camera. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.